- Anomalous Coffee Machine 2 words list covers every input the sequel's SCP-294-style machine accepts
- Core rule: type any word on the keypad and the machine dispenses a matching liquid
- Effects stack: drinks in sequence interact, so order matters for specific outcomes
- Secret words exist: some inputs only respond after endings are reached or when typed repeatedly
- Series scale: the original ACM features 730+ discoverable words and 680+ transformations, and ACM2 expands on this foundation
How the Anomalous Coffee Machine 2 Words System Works
Anomalous Coffee Machine 2, the sequel to HoruBrain's hit word-experimentation horror visual novel, launched on Steam in December 2025. Like the original, it centers on an anomalous vending machine inspired by SCP-294: you type a word into the glowing keypad, and it dispenses a liquid matching that word. The character drinking it then reacts with visual, physical, or behavioral changes.
The sequel keeps the discovery-driven loop that made the first game a hit. There is no fail state for experimenting — progression is driven purely by curiosity. Dialogue after each drink is your main feedback loop, hinting at which hidden events and ending routes your current session is building toward.
Video Highlights:
- The official trailer shows the core word-input loop in action
- Demonstrates the vending machine's glowing keypad interface
- Preview of transformation reactions from the test subject
Because the trailer available in our sources is for the original game rather than ACM2, we do not embed a video on this page. Instead, the tables below focus on the word categories shared across the series and confirmed for the sequel's expanded vocabulary system.
Core Words List by Effect Category
The machine's vocabulary spans several effect categories. Based on verified inputs from the series, here are the core categories every ACM2 player should test first.
| Input Word | Output Liquid | Effect Type | Description |
|---|---|---|---|
| coffee | Regular Coffee | Baseline / Safe | Default drink, no unusual effects; ideal control test |
| milk | Milk | Color Change | Softens or lightens the character's appearance |
| water | Water | Neutral / Cleansing | Resets or dilutes the character's state between tests |
| blood | Blood | Body Transformation | Triggers unsettling reactions tied to darker outcomes |
| gold | Liquid Gold | Special Outcome | Rare shimmering drink with a dramatic visual change |
| rainbow | Rainbow Liquid | Color Change | Cycles the character's color palette continuously |
| juice | Juice | Mild Flavor Effect | Low-impact but fun one-off result |
Keep water in your rotation. It is the utility pick for stabilizing the subject mid-session — essential when you are stacking effects and need to dial the state back before trying a stronger word.
Word Tier List: What to Try First
Not every word is worth typing. This tier ranking, based on community feedback and hands-on testing from the series, helps you prioritize.
| Tier | Label | Words | Why Try Them |
|---|---|---|---|
| S | Must-Try | rainbow, gold | Most visually spectacular results in the game |
| A | Great Effects | blood, coffee | Dramatic reactions and the essential baseline test |
| B | Solid Experiments | milk, water | Safe, controllable state management |
| C | Situational | juice | Fun once, low session impact |
Spectacle Hunters
- Start with rainbow and gold
- Best visual payoff per input
- Great for showing friends the game
Story Explorers
- Push blood early
- Opens darker reaction dialogue
- Steers sessions toward hidden events
Completionists
- Cycle all categories
- Log every result before repeating
- Save scum to test words rapidly
Drinks in a session interact with each other. Two safe words can combine into an unexpected result. If you are chasing a specific transformation, avoid unprompted extra drinks in between.
Secret Words & Hidden Triggers Step-by-Step
Beyond the standard vocabulary, the series hides a layer of secret inputs planted by the developer. These patterns are confirmed in the original and are the first places to probe in ACM2.
| Trigger Type | Condition | Result |
|---|---|---|
| Developer name word | Type the dev handle (horubrain) | Machine acknowledges its creator, unique screen effect |
| Coffee word chain | espresso, latte, mocha in one session | Bonus caffeine-tolerance dialogue |
| Repeated identical word | Same word three times in a row | Machine glitches, comments on persistence, serves a "stabilized" result |
| Contradictory word pairs | Opposite-effect words back to back | Rare unstable hybrid forms |
| Ending-gated words | Only after reaching a major ending | Special late-game forms tied to final themes |
Baseline First
Start every session with coffee to establish the machine's normal behavior before experimenting.
Test One Category at a Time
Work through color, transformation, and special words separately so you can attribute each result cleanly.
Read the Dialogue
The character's reaction after each drink hints at hidden events and your current ending route — do not skip it.
Probe Secret Patterns
Try repeated words, contradictory pairs, and the developer handle to uncover hidden triggers.
Reach an Ending, Then Replay
Ending-gated words only respond after a major ending. Restart and revisit rejected inputs to unlock late-game content.
Back up your save before feeding a word to the machine, test it, then restore if the result is redundant. This is the simplest way to catalogue every word's effect without repeating full sessions.
Discovery Checklist and Modding
The original ACM supports mods with custom words and events, and the developer actively adds community-suggested vocabulary through devlogs on itch.io. Track ACM2 updates the same way — new word batches are a headline feature of each patch.
Word Discovery Milestones:
- Test all baseline words: coffee, milk, water
- Trigger one transformation-category word
- Unlock a secret trigger (repeated word or word chain)
- Reach a major ending to open ending-gated words
- Check the latest devlog for newly added words
This wiki covers only game mechanics, word lists, endings, and updates. The sequel has an adult-content DLC on Steam; we do not cover that content here.
FAQ
Q: What is the Anomalous Coffee Machine 2 words list?
It is the collection of input words the sequel's SCP-294-style vending machine accepts. Each word produces a matching liquid that triggers visual, physical, or behavioral changes in the character, with effects that stack across a session.
Q: Is Anomalous Coffee Machine 2 on Steam?
Yes. ACM2 launched on Steam in December 2025 (AppID 3797340), following the original game's March 2025 Steam release. A third entry in the series, ACM3, already has an official trailer as of 2026.
Q: How many words can I discover?
The original game features 730+ discoverable words and 680+ transformations. The sequel expands on this foundation, and the developer continues adding community-suggested words through devlog updates.
Q: How do I reverse a transformation?
Use neutral inputs like water to stabilize or reset the character's state between experiments. Some late-game forms are tied to endings and clear naturally when the session concludes.